Ok I decided to note down things I need to do that would help me in the future (in getting a job in the industry)
*Create 2 High Concept Documents: this will be good ideas, not just some cheap ass game like tick tak, brick game, asteroid. It needs to be a game that showcases just how much of a vivid thinker I am
*Create 1 Game Design Document: I decided to halt the GDD I was currently working on, now I'll do so for a different game.
*Create a flowchart for one of the HCD
*Create half a script for a scenario/level for one of the HCD
*Create 1 UI Main Menu Interface mockup: I am not a coder so creating a new Main Menu with Scaleform is hard! So i will just create 2 UI in photoshop
*Create a map? I don't think I'll get through with this, creating a map is difficult! If I learn in time, I'll do it or if not I'll forget doing it.
*Create concept drawings: back in the days when I was young I used to know how to draw, in fact I haven't lost my touch yet. It may have degrade quite a little but these concepts should help me.
-Character design for both HCD
-A stage concept design for one of the HCD
-Floor plan for this stage concept
-Create a Storyboard for one of the HCD
-Gameplay mechanic for one of the HCD
UPDATE:
so far I'm working on HCD for 2 games, and I stumbled upon something familiar with the Train2Game book:
http://www.downloadic.com/7cs7ca1kti2a1s4e/The-high-concept-document.html
Same example from the Train2Game book:/ just because its a CC registered document.
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